Chaotic Commands

Chaotic commands renders a creature immune to magical commands. Taunt, Forget, Suggestion, Domination, Geas, Demand, succor, Command, Enthrall, Quest, Exaction, and other spells that place a direct verbal command upon a single individual automatically fail.   In addition, anyone casting one of these spells on a creature protected by chaotic commands must save vs. spell. Failure means that the caster must obey his own magic; the spell's effect has backfired on the caster,
[Tome of Magic]
Sphere: Chaos
(Enchantment/Charm)
Level: 5
Range: Touch
Components: V, S, M
Duration: 1 turn/level
Casting Time: 3
Area of Effect: One creature
Saving Throw: Special
Material Components:
a piece of eelskin

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