Chaotic Commands
Chaotic commands renders a creature immune
to magical commands. Taunt, Forget, Suggestion, Domination, Geas, Demand, succor, Command, Enthrall, Quest, Exaction, and other spells that
place a direct verbal command upon a single individual automatically fail.
In addition, anyone casting one of these spells
on a creature protected by chaotic commands
must save vs. spell. Failure means that the caster
must obey his own magic; the spell's effect has
backfired on the caster,
[Tome of Magic]
Sphere: Chaos
(Enchantment/Charm)
Level: 5
(Enchantment/Charm)
Level: 5
Range: Touch
Components: V, S, M
Duration: 1 turn/level
Casting Time: 3
Area of Effect: One creature
Saving Throw: Special
Components: V, S, M
Duration: 1 turn/level
Casting Time: 3
Area of Effect: One creature
Saving Throw: Special
a piece of eelskin
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