Chaotic Sleep
After casting this spell, the priest must successfully touch his victim. The victim is then allowed
a saving throw to avoid the spell's effect. If the
saving throw is failed, the spell takes effect at the
next sunrise or sunset (whichever comes first).
From the time the spell takes effect until the
spell is negated, the sleeping pattern of the victim
is randomly disrupted. At sunset and sunrise of
every day, a check is made to determine the effects of chaotic sleep. In the 12-hour period that
follows the check, there is an equal chance that
the character will be unable to sleep or unable to
remain awake (roll 1d6; on a roll of 1-3, the character is awake, on a roll of 4-6, he sleeps). This
condition lasts until the next sunrise (or sunset)
when the check is made again.
For example, a fighter fails to save against chaotic sleep. For the next few hours, the spell has no
effect. At sundown, the first check is made, resulting in a 2. The fighter does not notice anything until he tries to sleep that night, at which
time he is wide awake, fidgeting and restless. At
sunrise, another die roll is made, resulting in a 6.
The fighter is suddenly exhuasted and sleeps until
sunset.
Characters who sleep as a result of this spell
can be roused only by physical stimuli — a slap or
a wound, for example. Once awake, the character remains conscious only as long as there are active stimuli around him, such as a fight. Walking
through caves or riding a horse will not keep the
character awake. Unlike a Sleep spell, characters
affected by chaotic sleep doze off as soon as they
are left relatively undisturbed. Keeping an affected character awake is difficult at best.
Lack of sleep will eventually take a physical
toll on any character under the influence of the
spell. For every 12-hour period that a character
remains awake beyond the first, he suffers a -1
penalty to THAC0. Such characters do not regain hit points as a result of normal healing.
Spellcasters cannot memorize spells until they
have had sufficient sleep.
Chaotic sleep can be removed with a remove
curse.
[Tome of Magic]
Sphere: Chaos
(Alteration)
Level: 4
(Alteration)
Level: 4
Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 1 turn
Area of Effect: One creature
Saving Throw: Negates
Components: V, S, M
Duration: Permanent
Casting Time: 1 turn
Area of Effect: One creature
Saving Throw: Negates
a pinch of sand and three coffee beans
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