Chill Touch

When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. The touched creature must roll a saving throw vs. spells or suffer 1d4 points of damage and lose 1 point of Strength.   If the save is successful, the creature remains unharmed. Creatures not rated for Strength suffer a -1 penalty to their attack rolls for every other successful touch. Lost Strength returns at the rate of 1 point per hour. Damage must be cured magically or healed naturally.   This spell has a special effect on undead creatures. Undead touched by the caster suffer no damage or Strength loss, but they must successfully save vs. spells or flee for 1d4 rounds + 1 round level of the caster.
School: Necromancy
Level: 1
Rarity: Common
Range: 0
Components: V, S
Duration: 3 rounds + 1 round/level
Casting Time: 1
Area oi Effect: The caster
Saving Throw: Negates

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