Climbing
Base Climbing Success Rate
Category | Success Rate |
---|---|
Thief with mountaineering proficiency | Climb walls % + 10% |
Thief | Climb walls % |
Mountaineering proficiency | 40% + 10% per proficiency slot |
Mountaineer (decided by DM) | 50% |
Unskilled climber | 40% |
Climbing Modifiers
Situation |
Modifier |
---|---|
Miscellaneous |
|
Rope & Wall* |
+55% |
Encumbrance† |
-5% |
Climber below 1/2 hp |
-10% |
Rapelling down a surface |
|
Bottom of rope is held |
+50% |
Bottom of rope is not held |
+30% |
Surface condition |
|
Abundant handholds (brush, trees, ledges) |
+40% |
Sloped inward |
+25% |
Slightly slippery (wet or crumbling) |
-25% |
Slippery (icy, slimy) |
-40% |
Racial modifiers |
|
Include racial modifiers on Table 27 in the Thief section |
*This bonus applies when the character can brace his feet against the wall and use the rope to assist in the climb.
† This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate (e.g., a moderately encumbered bard would suffer a -10% penalty).
Assisted Climbs (Using Climbing Tools)
Armor Type |
Assisted Bonus |
Total Modifier |
---|---|---|
No Armor**** |
- |
+10% |
Leather Armor |
- |
- |
Padded Armor |
+25% |
-5% |
Studded Leather |
+25% |
-5% |
Ring Mail |
+10% |
-15% |
Brigandine |
- |
-25% |
Scale Mail |
+30% |
-15% |
Hide Armor |
+25% |
-5% |
Chain Mail |
+10% |
-15% |
Elven Chain |
+15% |
-5% |
Splint Mail |
- |
-25% |
Banded Armor |
+65% |
-25% |
Plate Mail |
+45% |
-50% |
Bronze Plate |
+45% |
-50% |
Field Plate |
+45% |
-50% |
Full Plate |
+45% |
-50% |
Rates of Climbing (Non-Thieves)
* Nonthief characters must be mountaineers and have appropriate tools (pitons, rope, etc.) to
climb these surfaces
Type of Surface | Dry | Slightly Slippery | Slippery |
---|---|---|---|
Very smooth* | 1/4 | -- | -- |
Smooth, cracked* | 1/2 | 1/3 | 1/4 |
Rough* | 1 | 1/3 | 1/4 |
Rough w/ledges | 1 | 1/2 | 1/3 |
Ice wall | -- | -- | 1/4 |
Tree | 4 | 3 | 2 |
Sloping wall | 3 | 2 | 1 |
Rope and wall | 2 | 1 | 1/2 |
Rates of Climbing (Thieves)
Type of Surface | Dry | Slightly Slippery | Slippery |
---|---|---|---|
Very smooth | 1/2 | 1/4 | - |
Smooth, cracked | 1 | 2/3 | 1/2 |
Rough | 2 | 2/3 | 1/2 |
Rough w/ledges | 2 | 1 | 2/3 |
Ice wall | - | - | 1/2 |
Tree | 8 | 6 | 4 |
Sloping wall | 6 | 4 | 2 |
Rope and wall | 4 | 2 | 1 |
Rappelling | 10 | 10 | 10 |
Calculating Success
The chance of success of a climb is calculated by taking the character's skill level (given as a percentage) and modifying it for his race, the condition of the surface, and situational modifiers. Table 65 lists the percentages for the different categories of climbers. The chance of success given in Table 65 is modified by many factors. Some of these remain the same from climb to climb (such as a character's race) and can be figured into the character's base score. Others depend on the conditions of a given climb. All of these are listed on Table 66. The final result of Tables 65 and 66 is the number the character uses for Climbing checks. A Climbing check is made by rolling percentile dice. If the number rolled is equal to or less than the number found from Tables 65 and 66, the character succeeds with the Climbing check. Rolls above this number indicate failure. A Climbing check must be made any time a character tries to climb a height of 10 feet or more. This check is made before the character ascends the first 10 feet of the climb. If the check is passed, the character can continue climbing. If the check is failed, the character is unable to find a route and cannot even attempt the climb. No further attempts can be made by that character until a change occurs. This is either a significant change in location (a half mile or more along the face of a cliff) or an improvement in the characters chance of success. For example, Brondvrouw the gnome is an unskilled climber. Her normal chance of success is 25% (40% - 15% for being a gnome). She has been cut off from the rest of the party by a rugged cliff, 50 feet high. Fortunately, the cliff is dry and the rock seems solid. She makes an attempt, but a 49 is rolled on the percentile dice. She cannot climb the cliff. Then one of her friends up above remembers to lower a rope. With the rope. Brondvrouw can again try the climb, since her percentage chance is now 80%. A 27 is rolled and she makes the ascent. On particularly long climbs—those greater than 100 feet or requiring more than one turn (10 minute) of climbing time—the DM may require additional checks. The frequency of checks is for the DM to decide. Characters who fail a could fall a very long way, so it is wise to carry rope and tools.Assisted Climbs
The armor adjustments to a bard's climb walls percentage, given on Tables 9 and 10 in the "Creation" section, apply to bards performing free climbs (i.e., climbs in which pitons, rope, and so on aren't used, which is the norm for rogues). When a bard uses climbing tools, he is performing an assisted climb. Assisted climbers suffer less severe armor penalties, as ropes can be coiled about and attached to their armor, and they are able to lean out from the wall more, making the bulkiness of their armor less significant.
The "Assisted Bonus" column can be used by players who want to record only their free climbing percentage (i.e., their climbing walls score has been adjusted as per Table 9 or 10 in the "Creation" section). The "Total Modifier" column lists the result of combining the armor penalty with the assisted climb bonus.
As an example, studded leather normally causes a -30% climbing penalty. If tools are used, a bonus of 25% is added, making the penalty for assisted climbing in studded leather only -5%.
Climbing Rates
Climbing is different from walking or any other type of movement a character can do. The rate at which a character moves varies greatly with the different types of walls and surfaces that must be climbed. Refer to Table 67. Cross-reference the type of surface to be climbed with the surface condition. Multiply the appropriate number from the table by the character's current movement rate. The result is the rate of climb for the character, in feet per round, in any direction (up, down. or sideways). All the movement rates given on Table 67 are for non-thief characters. Thief characters are able to climb at double the movement rate for normal characters. * Non-thief characters must be mountaineers and have appropriate tools (pitons. rope, etc.) to climb these surfaces. ** Thief characters can climb very smooth, slightly slippery surfaces at 1/4. Even thieves cannot climb very smooth, slippery surfaces.Ragnar the thief and his companion Rupert (a half-elf) are climbing a cliff with rough ledge. A recent rain left the surface slightly slippery. Ragnar has a movement rate of 12 and Rupert's is 8. Ragnar can cover 12 feet per round (12 x 1 since he is a thief), but Rupert struggles along at the pace of 4 feet per round (8 x 1/2). If Ragnar had gone up first and lowered a rope to Rupert, the half-elf could have climbed at the rate of 8 feet per round using rope and wall (8 x 1).
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