Compulsive Order
The victim of compulsive order is compelled to
place everything he encounters into perfect order.
If he discovers treasure, he divides it into tidy
piles or containers of silver, gold, and copper. He
is reluctant to enter a dungeon because it is a
messy place, but once inside, he is obsessed with
cleaning it. A character under the power of this
spell will sweep dirt from dungeon corridors into
neat piles, arrange the corpses of a defeated orc
band according to size, dash forward to remove a
bit of lint on clothing, and insist that the party
organize themselves alphabetically, then by size,
and then by age. While the spell does not affect a
character's abilities, the overwhelming desire for
order impairs the character's usefulness in most
adventures.
When a character afflicted by this spell attempts to undertake a new event (begin a battle,
haggle with the merchant, etc.), the player must
rationalize the action on the basis of his compulsion for order. Thus, the character cannot simply
attack a goblin; he must announce a condition
such as attacking the tallest goblin and fighting
his way down according to size. Once stated, the
character must follow through with this plan.
If the player cannot conceive a rationale for his
character's behavior, the character is forced to delay his actions for 1d6 rounds, with the time
spent in preparation for the subsequent action.
The character spends time arranging spell components artistically, deciding how to hold his
sword, cleaning his weapon, etc.
Anyone affected by compulsive order may become violent if he is prevented from being neat.
He will do what he must to make the world
around him more orderly. If he is allowed to organize his surroundings, he will quickly calm
down again. The victim will constantly petition
the people around him to be neat and organized.
The victim is allowed a saving throw to avoid
the effects of the spell. Compulsive order can be
removed with a dispel magic spell.
[Tome of Magic]
Sphere: Law
(Enchantment/Charm)
Level: 4
(Enchantment/Charm)
Level: 4
Range: 10 yards
Components: V, S, M
Duration: Permanent
Casting Time: 5
Area of Effect: One creature
Saving Throw: Negates
Components: V, S, M
Duration: Permanent
Casting Time: 5
Area of Effect: One creature
Saving Throw: Negates
a perfect cube made of metal
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