Conformance
The conformance spell has a simple principle
with a profound effect: probable events always
manifest.
In game terms, this means that events with a
probability of 51% or better always occur. Thus,
if a saving throw of 9 is required to avoid an effect, no roll is necessary; the save is automatically successful. If a warrior must roll 10 or better
to hit an enemy, he automatically hits.
Conversely, improbable actions (those with
less than a 50% chance) always fail. If a warrior
must roll 12 or better to hit an enemy, he automatically fails. If a thief's chance to hide in
shadows is 49%, he automatically fails.
There are two conditions that affect this spell.
First, a Prayer spell is continuously operative in
the area of effect, shifting the balance of combat
probabilities toward the favor of the priest who
casts this spell and his companions. Second,
probabilities of exactly 50% always shift in favor
of the spellcasting priest. For example, if a roll of
11 or better is needed to save against a spell effect, this is a 50% chance for success. In such
cases, the priest and his friends always make the
save and enemies always fail.
This spell is particularly potent if Bless and Chant spells are cast in the area of effect.
[Tome of Magic]
Sphere: Law
(Conjuration/Summoning, Invocation)
Quest
(Conjuration/Summoning, Invocation)
Quest
Range: 0
Components: V, S
Duration: 6 turns
Casting Time: 1 round
Area of Effect: 80-foot-diameter sphere
Saving Throw: None
Components: V, S
Duration: 6 turns
Casting Time: 1 round
Area of Effect: 80-foot-diameter sphere
Saving Throw: None
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