Conjure Aurumvorax
The conjure aurumvorax spell enables the priest to magically create an aurumvorax to attack his or her opponents. The conjured creature remains for
2 rounds for each level of the conjuring priest, or until slain. It understands
and obeys the caster's verbal commands. A conjured golden gorger will unfailingly attack the priest's opponents, but it will resist being used for any
purpose other than combat and consuming gold. If a conjured aurumvorax
is directed to act otherwise, it becomes difficult to control and may refuse
any action or attack the caster, depending on the situation. A conjured aurumvorax disappears when slain or when the spell expires.
Aurumvorax: AC 0; MV 9, Br 3; HD 12; THAC0 9; #AT 1; Dmg
2d4 (bite SA jaw lock and rake; SD half damage from blunt weapons,
immune to normal fire, half damage from magical fire, immune to poison and gases; SZ S (3' long ML fearless (19 - 20 Int animal (1 AL
N; XP 9,000.
Jaw Lock and Rake: When an auromvorax succesfully bites, it locks its
jaws and hangs on, inflicting an addition 8 points of damage per round until
either it or its enemy is dead. Only death causes it to let go. While hanging
on with its jaws, it automatically rakes its victim with 2d4 paws each round
after the first; each paw that hits inflicts 2d4 points of additional damage.
Garl Glittergold
Sphere: Animal, Summoning(Conjuration/Summoning)
Level: 5
Range: 30 yards
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 8
Area of Effect: Special
Saving Throw: None
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 8
Area of Effect: Special
Saving Throw: None
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