Cure Critical Wounds

The cure critical wounds spell is a very potent version of the Cure Light Wounds spell. The priest lays his hand upon a creature and heals 3d8 + 3 points of damage from wounds or other damage. The spell does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living.  
Reverse: Cause Critical Wounds
The reversed spell, cause critical wounds, operates in the same fashion as other cause wounds spells, requiring a successful touch to inflict the 3d8+3 points of damage. Caused wounds heal via the same methods as do wounds of other sorts.
Sphere: Healing
(Necromancy)
Level: 5
Range: Touch
Components: V, S
Duration: Permanent
Casting Time: 8
Area of Effect: Creature touched
Saving Throw: None

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