Description
This is probably the
most common sort of thief — the pickpocket or shoplifter who engages in
small-time larceny, usually at a level of
meager subsistence. He often supplements his income by working as an informant for the powerful figures of the
underworld (or anyone else who's willing to pay).
The Cutpurse has no requirements
beyond those of the thief class.
Role
The Cutpurse is near the bottom of the underworld heirarchy. His
activities are not as risky as those of
other thieves, but are they are not as
profitable either.
Many Cutpurses are "freelancers,"
not associated with any thieves' guild.
Guilds, normally harsh on non-member thieves who operate in their
territory, pay little attention to Cutpurses. The profit and benefits that
would accrue from their membership
would not outweigh the trouble of trying to bring them into line. For this reason many chaotic thieves, who may
dislike the structure and limitations of
guild membership, choose the Cutpurse
kit.
Cutpurses are not always uncooperative. however. Some do join guilds,
which they serve primarily as informants and tipsters, ears on the streets,
catching gossip and scoping out prospective targets that can then be assigned to other thieves.
Cutpurses who don't belong to a
guild often form their own little mob.
Such a small mob usually develops a
standard modus operandi (way of operating), and they use the same scam on
every target. They may also design special, elaborate plans for lifting a particularly heavy purse. Cutpurses also may
enlist the assistance of thieves of other
kits in their operations (see the Beggar
kit for an example).
Suppose, for instance, that one thief
has the job of accosting an affluentlooking stranger, whom the Cutpurses
have guessed to be an out-of-town merchant. This first thief presents himself
as a street-vendor. While he tries to sell
the merchant a hot pastry, a second
thief comes by carrying a large load
(perhaps a basket full of dirty sheets),
which he "accidentally" drops on or
around the merchant. In the chaos that
ensues, the first two thieves appear to
help the merchant, picking up the fallen
items and apologizing profusely; while
a third Cutpurse does the actual job of
relieving the merchant of his cash.
Like Beggars, most Cutpurses are of
lower-class background and are born
into their station.
Weapon Proficiencies
Small, concealable weapons are ideal for Cutpurses, though they are not formally
restricted any more than thieves in general.
Non-weapon Proficiencies
Bonus
Observation, Trailing
Recommended
Alertness, Begging, Information Gathering, Trailing
Skill Progression
Cutpurses naturally specialize in picking pockets. Beyond this, they typically favor moving
silently and hiding in shadows, as these
may increase their pickpocketing talents.
Equipment
A few special items to
aid in picking pockets are noted in the
equipment chapter. If thieves
have connections, they may be able to
purchase such items.
Special Benefits
The effective pickpocket is one who can choose his target
carefully. He must learn to ascertain the
nature of a prospective victim. How
dangerous will the attempt be? What
could the target do in response? And
does the chance of financial reward out
weigh the risks involved?
In game terms, this means that the
Cutpurse has the ability to guess the
class and level of another character. If
the pickpocket makes a successful observation proficiency check, he can accurately determine the target's
character class.
Another proficiency check can be
made to determine the approximate
level of the character. The DM should
roll this check secretly. If the check
fails, the difference between the number rolled and the number needed for
success is how far off the character's estimate is.
Sometimes a Cutpurse will "check
out" a character who is in disguise.
When this happens, the Cutpurse suffers a penalty of -5 on his proficiency
check.
Example: Gorgar the Cutpurse is
eyeing an opulent-looking foreigner.
Gorgar succeeds in his first observation
check, and determines that the man is a
wizard. This could be dangerous, he
thinks, and he tries to guess how powerful the wizard is.
Gorgar needs to roll a 13 or lower for
a successful observation check. The
DM rolls the dice secretly for him, and
gets a 16. This means that Gorgar's estimate will be 3 levels off.
The wizard is in fact 4th level. The
DM decides that, because of the mage's
rich dress, Gorgar overestimates the
character's level. "You guess that the
wizard is around 7th level," says the
DM. (Note that characters don't speak
in terms of character levels; the thief
would have information in less precise
terms; but speaking about levels is clearer for communication among players.)
If the DM wished, he could have determined randomly if Gorgar over- or
underestimated (e.g., roll 1d6; 1-3:
over, 4-6 under).
Special Hindrances
The main hindrance to Cutpurses is that thieves of
other kits look down on them, considering them small-time thieves, just half
a step above Beggars. This is something
the DM should bring out in role-playing — Cutpurse thieves will have
difficulty commanding a lot of respect
in the underworld.
Races
Cutpurses may come from
any race. Half-elves and halfings particularly favor this kit, as do, to a lesser
extent, elves.
Comments