Deep Dwarves

Deep Dwarf Ability Scores


AbilityMinimumMaximum
Strength818
Dexterity316
Constitution1319
Intelligence318
Wisdom318
Charisma315

Deep dwarves live far under the earth and have superior infravision.

Ability Score Adjustments: Initial ability scores are modified by a -2 penalty to Charisma and a +2 bonus to Constitution. The minimum and maximum ability scores are as shown.

Recommended Languages: Deep dwarf, duergar, drow, illithid, kua-toa, troll, troglodyte, svirfneblin, undercommon, sign language.

Infravision: 90 feet.

Special Advantages: Excellent saving throws against magical attacks and toxins. A deep dwarf figures his Constitution saving throw bonuses for a normal dwarf and adds an additional +1 to his bonus.

Special Disadvantages: Deep dwarves suffer a -1 penalty to all rolls in bright sunlight or within the radius of a continual light spell. Light spells have no additional effect.

Racial Enmities: Ogres, trolls, ogre magi, giants, and titans suffer a -4 penalty to attack deep dwarves.

Additional Experience Cost: +10% experience points to gain a new level.

Life Expectancy: 380 years.


Deep dwarves live far beneath the surface of the earth. They may always have lived there, or they may have gone deep underground to escape a dreadful cataclysm, marauding monsters, or perhaps were driven downward by mountain or hill dwarves.

Deep dwarves average 4 feet to 4 1/2 feet tall and weigh about 120 pounds. They are large boned, but leaner than other dwarves. Their skin varies from pale brown to light tan, and often carries a reddish tinge. Their eyes are large, but without the sheen of their surface cousins; in color, a washed-out blue. Hair color ranges from flame red to straw blond. The females wear their beards long, unlike other dwarf women (who are typically clean-shaven).

Deep dwarves have little or no contact with the surface. It is too far for them to travel to the world above. They may be on friendly terms with hill and mountain dwarves, or they may harbor a grudge against them. They may avoid them because they consider them tainted by the influence of other races.

Frequently neutral in alignment, deep dwarves may also be lawful good or lawful neutral. They are just as conservative as hill or mountain dwarves, and consider themselves to be the sole repositories of dwarven culture.

[Complete Book of Dwarves]

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