Dual & Multiclass Rangers

Dual-Classed Rangers

Dual-classed characters must be human. A dual class ranger may be of any character kit, presuming the DM allows it in his campaign.

To change from a ranger to another class, the ranger must have a minimum score of 15 in Strength, Dexterity, and Wisdom. He must have a score of 17 or better in the prime requisites of the new class.

If a character from another class wants to switch to a ranger, he must have a minimum score of 15 in his prime requisites and a score of 17 or better in Strength, Dexterity, and Wisdom.

Multi-Class Rangers

The main multi-class option open for a ranger is the half-elf cleric/ranger. The half-elf advances in both classes simultaneously. Humanoids are also able to multi-class as rangers, such as the Centaiur ranger/shamanand the Voadkyn (Giant-kin) ranger/mage (see the Humanoid Playable Races for more information). All the usual rules for multi-class characters as given in the Multi- & Dual-Classing rules should be followed.

Optional Rule: The Ranger-Druid

Generally, a ranger/druid combination is not possible, due to the conflicting alignments of the classes. However, campaign conditions may allow their creation, should the players and DM decide that they wish to experiment with them.

First, there must be a nature deity of good alignment whose specialty priests are druidic. Second, the priesthood must have an allied group of rangers. Given these conditions, a half-elf ranger/druid character may be possible.

Such a character , however, may have divided loyalties. At the very least, the character will have formidable enemies among conservative members of the priestly hierarchy, and is likely to become the target of subtle plots. Also, such a character would be under constant pressure from divided loyalties, as his chosen professions will tend to pull him in different directions.

[Complete Ranger's Handbook]

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