Easy March
This spell enables a number of creatures equal
to the caster's level to force march for a number
of days equal to the caster's level. Creatures affected by easy march can travel 2 1/2 times their
normal movement rate without any risk of fatigue; thus, they are not required to make a Constitution check at the end of the day.
All creatures affected by this spell suffer a -1
penalty to their attack rolls for the duration of
the spell; this modifier is not cumulative (that is,
a party experiencing its second day of easy march
suffers only a -1 penalty). The modifier cannot
be negated by resting.
Easy march has no effect on modifiers to movement due to terrain, fatigue, weather, or other
normal factors. Refer to Chapter 14 of the Player's Handbook for more about force marching.
[Tome of Magic]
Sphere: Travelers
(Invocation)
Level: 5
(Invocation)
Level: 5
Range: 50 feet
Components: V. S. M
Duration: 1 day/ level
Casting Time: 1 turn
Area of Effect: One creature/level
Saving Throw: None
Components: V. S. M
Duration: 1 day/ level
Casting Time: 1 turn
Area of Effect: One creature/level
Saving Throw: None
a piece of shoe leather
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