Ebony Hand
This minor meditation focuses a baneful, necromantic aura in the caster's chosen hand, enveloping
the fingers in a dark, flickering radiance. The aura of
the ebony hand enhances the delivery of harmful,
touch-related spells (such as Cause Light Wounds or
Cause Disease) by providing a +1 bonus on the priest's
attack roll for every three levels of experience past
the first (+2 to hit at 4th level, +3 at 7th level, to a
maximum of +4 to hit at 10th level).
Once the ebony hand is cast, the magic of the touch-delivered spell is no longer conducted though physical contact with the caster's fingertips, but through
the flickering aura of the ebony hand.
The companion touch-delivered spell(s) may be
cast either before or after the creation of the ebony
hand, which does not expire with a single, successful
touch and may be used to deliver multiple attacks if
the spell duration permits. Note that the ebony hand
does not enhance attacks with weapons or other
ranged spells.
The material component
is worn on the caster's hand to help focus the
meditation. Regardless of the actual focus employed,
the material component is not consumed by the spell
and may be employed in multiple castings. As the
spell description implies, the ebony hand may only be
granted by malevolent deities to their evil priests.
[Complete Book of Necromancers]
Sphere: Necromantic
(Evocation, Necromancy)
Level: 1
Restrictions: Death Priests only
(Evocation, Necromancy)
Level: 1
Restrictions: Death Priests only
Range: 0
Components: V, S, M
Duration: 3 rounds + 1/ level
Casting Time: 4
Area of Effect: Personal
Saving Throw: None
Components: V, S, M
Duration: 3 rounds + 1/ level
Casting Time: 4
Area of Effect: Personal
Saving Throw: None
varies from religion to religion, but it is usually a piece of apparel or jewelry (often a black glove or a simple silver or onyx ring)
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