Embalm
An embalm spell enables the caster to protect a
corpse (or a harvested part thereof) against the natural
forces of decay and dissolution, until some later time
when it is needed for a spell. If the embalmed cadaver
is later animated as a zombie, golem, or other form
of animated undead, the creature gains +2 hit
points per hit die (8 hp/HD maximum) because of
the greater strength and resiliency imparted by the
spell to the dead tissue. It has no beneficial effect if
cast on skeletal remains or on previously animated
undead.
Thus preserved, a corpse permanently retains the
same odor and appearance it had at the time of casting. Embalm does not reverse the effects of putrefaction, but it does prevent any further decay of an
individual's physical remains. Unlike more powerful
spells (such as Nulathoe's ninemen (FOR) or the clerical
spell Spirit Bind), embalm does not facilitate subsequent resurrection of a corpse.
[Complete Book of Necromancers]
School: Necromancy, Alteration
Level: 2
Rarity: Uncommon
Level: 2
Rarity: Uncommon
Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 2 rounds
Area of Effect: 1 corpse
Saving Throw: None
Components: V, S, M
Duration: Permanent
Casting Time: 2 rounds
Area of Effect: 1 corpse
Saving Throw: None
a drop of vinegar
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