Energy Drain

By casting this spell, the wizard opens a channel between the plane he is in and the Negative Material plane, the caster becoming the conductor between the two planes. As soon as he touches (equal to a hit if melee is involved) any living creature, the victim loses two levels. A monster loses 2 Hit Dice permanently, both for hit points and attack ability. A character loses levels, Hit Dice, hit points, and abilities permanently (until regained through adventuring, if applicable).   The material component of this spell is essence of spectre or vampire dust. Preparation requires mere moments, then the material component is cast forth, and upon touching the victim, the wizard speaks the triggering word, causing the spell to take effect instantly.   The spell remains effective for a single round only. Humans or humanoids brought below zero energy levels by this spell can be animated as juju zombies under the control of the caster.   The caster always has a 5% (1 in 20) chance to be affected by the dust, losing one point of Constitution at the same time as the victim is drained. When the number of Constitution points lost equals the casters original Constitution ability score, the caster dies and becomes a shade.
School: Evocation, Necromancy
Level: 9
Rarity: Common
Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None
Material Components:
essence of spectre or vampire dust (see description)

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