Enmeshment

This spell creates a mass of weak, sticky threads that remain in existence for one turn. The threads block vision, but do not impede movement. They are nonflammable and can be removed only by a successful dispel magic spell or equivalent.

Creatures touching the threads must save versus spell at -3 or be at once transported into a misty labyrinth of unlimited size. Prisoners within the labyrinth are affected by a form of confusion and are 50% likely to attack any creature they meet, friend or foe, being confused as to its true nature. Prisoners not engaged in combat are allowed a saving throw versus spell each round after the first within this labyrinth. When a successful save is made, a victim returns to his previous location (if within the threaded area, he is not subject to the spell's effect again). Prisoners escape from the labyrinth when the spell effect expires in any event. A Find the Path spell cast in the labyrinth allows the prisoner to escape it automatically.

[From the Ashes]

Istus

Sphere: Charm
(Conjuration/ Summoning)
Level: 6
Range: 10 yards
Components: S
Duration: Special
Casting Time: 9
Area of Effect: Cube, 10 yards per side
Saving Throw: Negates

Comments

Please Login in order to comment!