Ghetto Fighter
Ghetto Fighters live in the ghettos of non-dwarven towns or cities. Generally from poor
families, they have had to look after themselves from an early age. The typical Ghetto
Fighter has a hardbitten, self-centered attitude, developed in order to survive the rigors
of the ghetto.
Ghetto Fighters may come from dwarf
strongholds. In such cases they would be from
poor clans with bad reputations. Such characters are always suspect to other dwarves, and
they find it difficult to make a living by honest
means.
Role
The Ghetto Fighter never forgets his lowly origins and may harbor resentments against dwarves who are better off. However, he stays true to his roots, and will try to better the lives of ghetto children.Weapon Proficiencies
Weapon proficiencies available to Ghetto Fighters are determined by the campaign background. If the Ghetto Fighter is from a repressive city, most weapons may be forbidden to citizens, and dwarves may be especially restricted. It may be illegal for dwarves to possess any weapons within the city, with stiff fines or imprisonment the usual punishments. In such a city, a Ghetto Fighter would be restricted to concealed weapons; daggers or darts. In other societies, Ghetto Fighters may be allowed to be proficient in any weapon.Bonus Non-weapon Proficiencies
Alertness, Disguise, Endurance.Recommended Non-weapon Proficiencies
Blind-fighting, Forgery, Gaming, Local History, Lip Reading, Sign Language, Tumbling, Ventriloquism.Equipment
Ghetto Fighters should start play with thief's picks and a rope. Otherwise, they may equip themselves as they see fit.Distinctive Appearance
Ghetto Fighters do not have a distinctive appearance, but many bear scars or have amputated fingers from street fighting. Some wear an eyepatch.Special Benefits
A Ghetto Fighter gains a +1 bonus to hit and damage when using a dagger or knife. When attacking with two weapons, he does not suffer any penalty with his primary weapon, and only a -2 attack penalty with his secondary weapon. If his secondary weapon is a dagger or knife, he still gains the +1 to hit and damage. He gains a +5% modifier to his Pick Pockets and Hide in Shadows skills.Special Hindrances
Ghetto Fighters have bad reputations with the authorities of the town, city, or stronghold in which they live. Law enforcement agents of the same town, city, or stronghold react at -3 to a Ghetto Fighter. He suffers a -5% penalty to his chance to Find/ Remove Traps.Wealth Options
A Ghetto Fighter starts with only 3d4x10 gp.[Complete Book of Dwarves]
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