Gust of Wind
When this spell is cast, a strong puff of air originates from the wizard and moves in the direction he is facing. The force of this gust of wind (about 30 mph) is sufficient to extinguish candles, torches, and similar unprotected flames. It causes protected flames — such as those of lanterns — to dance wildly and has a 5% chance per level of experience of the spellcaster to extinguish even such lights. It also fans large fires outward 1d6 feet in the direction of the wind's movement. It forces back small flying creatures 1d6 x 10 yards and man-sized to be held motionless if attempting to move against its force. It slows larger-than-man-sized flying creatures by for one round. It blows over light objects, disperses most vapors, and forces away gaseous or unsecured levitating creatures. Its path is 10 feet wide by 10 yards long per level of experience of the caster (e.g., an 8th-level wizard causes a gust of wind that travels 80 yards).
School: Alteration
Level: 3
Rarity: Common
Level: 3
Rarity: Common
Range: 0
Components: V, S, M
Duration: 1 round
Casting Time: 3
Area of Effect: 10-foot wide path, 10 yards/level long
Saving Throw: None
Components: V, S, M
Duration: 1 round
Casting Time: 3
Area of Effect: 10-foot wide path, 10 yards/level long
Saving Throw: None
a legume seed
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