Half-Elves
Half-elves have at least half elf in their blood; those half-elves that breed back with elves are always considered half-elven, regardless of how long ago the non-elf blood was introduced. Those half-elves who do not breed with elves (thus diluting the elven strain even further) are considered by elves to be totally non-elven. These crosses have none of the abilities normally associated with either elves or half-elves.
Some half-elves are not readily accepted in either elf or human communities, and they often become introverted, sullen, and embittered. Lucky half-elves gain access to both races, for often elves and humans find half-elves fascinating. Largely, it is a matter of the half-elf in question and the societies with which he or she deals. Half-elves are never accepted in gray elf society, for half-elves serve as a palpable reminder of all that the gray elves wish to eradicate.
Although there are rare exceptions, half-elves are predominantly also half human; elven genes typically cannot cross with anything other than human genes. Those descended of stock other than human must be specially approved by the DM if they are to be used as a PC race.
Most half-elves are of High Elf descent. The reasons for this are simple: Aquatic Elves cannot live with humans; Gray Elves will not knowingly approach humans in such friendly circumstances; Sylvan Elves would simply flee or hide; and Dark Elves would slaughter the fool who trusted them.
There are always exceptions to these generalizations, of course. Some elves will always break the mold of their kind by doing something unpredictable. A few gray elves consent to speak freely with humans, and it is possible one could consort with a human out of love. Not all sylvan elves are recluses, nor are all drow ruthless, evil killers. Aquatic elves are not as unreachable as they might seem, for humans have long used magic to visit the underwater realms.
It is entirely possible to encounter half-elves from all the major subraces; they are simply not as common as half-elves of high elf stock. However, few of them have inherited all, if any, of their parents' abilities. This is a matter best left to each DM; it is recommended that half-elves receive only the bonuses delineated below. Even half-elves descended from aquatic elves should not have the ability to breathe under water unless the campaign is based around seafaring adventures. Even then, it is a matter best considered very carefully.
Half-elf Minimum/Maximum Ability Scores
Ability | Minimum | Maximum |
---|---|---|
Strength | 3 | 18 |
Dexterity | 6 | 18 |
Constitution | 6 | 18 |
Intelligence | 4 | 18 |
Wisdom | 3 | 18 |
Charisma | 3 | 18 |
Half-elf Height (in inches)
Base: Male/Female
Base | Modifier |
---|---|
60/58 | 2d6 |
Half-elf Weight (in pounds)
Base: Male/Female
Base | Modifier |
---|---|
110/85 | 3d12 |
Characteristics
Since they are human and elven both in demeanor, half-elves are generally easily recognizable as such. They are taller and heavier than the average elf, though their hair and eyes often reflect those of their human parent. However, they also take on some of the features of the elven parent.
Because of their human ancestry, half-elves do not have any ability score adjustments as do other demihuman races, nor do they have any special advantages or disadvantages to speak of (although there could be exceptions depending on the circumstances).
The skin of those descended from sea elves is a blend of human and elven flesh, often appearing as a pale green or a very light blue. Their hair echoes that of their human parent, though it can contain a hint of green or blue.
Gray half-elves, while extremely rare, exist only in human society, since they never find homes with gray elves. They are less easy to spot than many other half-elves, for the hair and eyes of gray elves are often close to human standards. The hair and eyes of these half-elves are of a lighter tinge than many humans, but aside from the pointed ears, these half-elves can be confused as smaller humans.
As with gray elves, the descendants of high elves can easily be mistaken for humans for a short while. Since the high elf coloration is nearly identical to that of humans (although the skin is somewhat paler), their half-elf children pass among the shorter-lived races with few problems. As long as they keep their ears covered and perhaps do something to disguise their angular features, they can usually remain unnoticed.
The half-elves of sylvan blood have the easiest time passing through human lands. Since sylvan elves are the largest of their breed and their skin tans, the sylvan half-elves can pass themselves off as humans fairly well. These half-elves take to the forest easily and often become rangers; since they are on the fringes of society anyway, it is only natural that they would take a life that reflects this.
The half-elf children of drow are the most unusual in appearance of all half-elves. Their skin is dusky grey, their hair bleached white. Their ancestry is perfectly obvious to all, and they typically find no solace or sanctuary in either elf or human communities. Even worse, the drow will often seek out the individual in order to expunge the blot on drow honor.
One of the key characteristics of half-elves that distinguishes them from their elven ancestry is body hair. Body hair includes hair on the arms, legs, and especially, facial hair. Make half-elves can grow beards when their ancestors cannot.
The children of two half-elves generally appear as did their parents. In cases where a half-elf's parents were descended from different subraces of elf, the results are varied. Fifty percent of the time, the child will take on a mixture of the parents' characteristics; 25% of the time the child will resemble the mother, and 25% of the time resemble the father.
Obviously, half-elves do not have an easy time integrating themselves. They are often outsiders, playing out their roles on the borders of society. There is a pervasive racism inherent in many of the societies in which half-elves take part, although not many will admit to it. Such racism exists in both human and elf lands, and it is often hard for half-elves to form attachments to either race.
Instead, some half-elves may create their own communities, where all are free to live as they will, but this is the exception rather than the rule. Unfortunately, many half-elves have allowed their experiences with humans and with elves to sour them toward both races; in half-elf communities, the members of their parents' races are not always welcome.
Humans, despite their fascination with half-elves, hold half-elves in some suspicion. Since many half-elves turn to a life of carefree adventuring or even outright thievery, they cannot be trusted with great responsibility. In addition, they are a mingling of the blood of two disparate races, and no one can ever be sure of what the result of such a union will be. Many half-elves are also the unhappy byproduct of war crimes, and they are feared to echo the circumstances of their conception. Their motives are, for humans at least, suspect.
Elves, on the other hand, typically see these children as inferior mongrels. They may try to tolerate presence of half-elves, but they view them as simply longer-lived humans. Thus, while half-elves are not often driven from elf lands, neither are they made to feel overly welcome, even as children, nor are there tears at their departure.
Neither humans nor elves seems to recognize the unique gifts half-elves have to contribute. As beings longer-lived than humans, they are in a position to understand the The Elven Point of View, just as they have their own Point of View Likewise, as creatures who have the weight of impending mortality over their heads, they can comprehend the curious speed at which humans go about their lives. They are thus perfectly suited as ambassadors from one country to the other. They are guaranteed to be impartial, as they have relations on either side. They can become virtually any class and are multifaceted individuals in more ways than can be listed. However, elves and humans cannot forget the fact of parentage, and they lose a valuable opportunity for understanding each other.
Since they have difficulty being totally accepted in either world, half-elves tend to be travelers and loners, alternating between human and elf societies. When life sours in one, they move to the other for a time. They have come to see the best of both worlds.
Available Classes
Of all the demihuman races, half-elves have the greatest range of choices in character class. They tend to make good druids and rangers. A half-elf can choose to be a
@monk
In addition, a half-elf can choose from the following multi-class combinations:
cleric (or druid)/fighter
cleric (or druid)/fighter/mage
cleric (or druid)/ranger
cleric (or druid)/mage
fighter/mage
fighter/thief
fighter/mage/thief
mage/thief
The half-elf must abide by the rules for Multiclass characters.
Recommended Languages
Half-elves do not have a language of their own. Their extensive contact with other races enables them to choose any of the following languages (plus any other allowed by the DM): common, elf, gnome, halfling, goblin, hobgoblin, orc, and gnoll. The actual number of languages the character knows is limited by the number of proficiency slots he allots to languages.
Standard Half-elven Abilities
Half-elven characters have a 30 percent resistance to Sleep and all charm-related spells.
Half-elven infravision enables them to see up to 60 feet in darkness.
Secret or concealed doors are difficult to hide from half-elves, just as they are from elves. Merely passing within 10 feet of a concealed door (one hidden by obstructing curtains, etc.) gives the half-elven character a one-in-six chance (roll a 1 on 1d6) of spotting it. If the character is actively seeking to discover hidden doors, he has a one-in-three chance (roll a 1 or 2 on 1d6) of spotting a secret door (one constructed to be undetectable) and a one-in-two chance (roll a 1, 2, or 3 on 1d6) of locating a concealed door.
Age
Half-elves typically live about 160 years.
Half-elf Ages & Life Span
* -1 Str/Con; +1 Int/Wis
** -2 Str/Dex, -1 Con; +1 Wis
*** -1 Str/Dex/Con; +1 Int/Wis
Starting Age | Variable | Middle Age* | Old Age** | Venerable*** | Maximum Age Range (Base+Variable) |
---|---|---|---|---|---|
15 | 1d6 | 62 years | 83 years | 125 years | 125+3d20 |
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