Halo of Eyes

Halo of eyes creates a halo of functional eyeballs that sits atop the caster's head, enabling the caster to see in all directions at the same time. Additionally, these magical eyes all have infravison to a distance of 60 yards. The caster can see opponents on all sides of him, providing they are not invisible, and therefore can never by struck from behind or suffer a penalty for a back attack. Under normal conditions, the caster cannot be surprised. Attacks cannot be directed against the magical eyeballs, but their vision is obscured by blindness and other magical and natural effects that would hinder the wizard's normal sight.
[Complete Wizard's Handbook]
School: Abjuration, Conjuration/ Summoning
Level: 4
Rarity: Uncommon
Range: 0
Components: V, M
Duration: 1 turn/level
Casting Time: 4
Area of Effect: Special
Saving Throw: None
Material Components:
the feather of an eagle and an eyelash from the corpse of any creature

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