Hands of Hextor
By use of this spell the caster causes the immediate growth of two new pairs of arms, allowing him or
her the opportunity to launch a great many attacks on an
opponent. The arms will grow instantaneously, and the
caster’s clothing will reshape itself to allow the arms
the same adornement (non-magical in nature, of course)
that the priest’s real arms have. These four new arms
can be used as the priest wills, and may wield weapons
without penalty, subject to normal proficiency requirements. They may also be used to carry bucklers, which
is often a strategy used by priests casting this spell.
Each arm has 15 hit points that are separate
from the caster’s, and can be destroyed by a dispel magic
spell for each arm. The arms are otherwise 100% magic
resistant.
[Oerth Journal #9 (February 1999) ; Hextor: The Herald of Hell by Will McPherson]
Hextor
Sphere: Combat(Alteration)
Level: 6
Range: 0
Components: V, S
Casting Time: 6
Duration: 1-4 rounds/level
Area of Effect: Caster
Saving Throw: None
Components: V, S
Casting Time: 6
Duration: 1-4 rounds/level
Area of Effect: Caster
Saving Throw: None
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