Health Blessing
Health blessing provides a number of human,
demi-human, or humanoid creatures with protection against ill health; it also enables subjects to
heal others.
Recipients of a health blessing are immune to
nonmagical disease, gain a +4 bonus to saving
throws versus poison and death magic, and can
cast Cure Light Wounds on themselves once per
day for the duration of the spell. In addition, a
recipient of health blessing can heal one other
creature per day as a paladin does by laying
hands. The healing conferred is 1 hit point per
level or hit die of the healer.
[Tome of Magic]
Sphere: Healing, Necromantic
(Necromancy)
Quest
(Necromancy)
Quest
Range: 100 yards
Components: V, S
Duration: 1 day/level
Casting Time: 1 round
Area of Effect: 50 creatures
Saving Throw: None
Components: V, S
Duration: 1 day/level
Casting Time: 1 round
Area of Effect: 50 creatures
Saving Throw: None
Comments