Hear Heartbeat
For the duration of this spell, a priest becomes completely deaf to all normal sounds and may hear only
the noise of other creatures' beating hearts. The heartbeat of each person, animal, or monster in the area of
effect is clearly distinct and may convey information
about the being's proximity, direction, size, emotional
distress, general health, and race or species. For
instance, the heartbeat of a frail old wizard would be
much softer and weaker than that of the invisible ogre
bodyguard, standing behind him. This spell can provide quite confusing results if cast in the presence of
numerous individuals (such as on a crowded city
street) and is most effective when cast by a cleric in
relative seclusion. A priest never hears his or her own
heartbeat with this spell. It is effectively masked out
by the power of the hear heartbeat spell.
Obviously, this spell is of little use with creatures
without functioning hearts (such as plants or undead).
The spell's range is diminished if more than a one-inch thickness of wood, stone, or metal lies between
the caster and a subject. Each inch of a barrier's thickness should be treated as 10' of open space.
The drop of blood blocks the
sound of the caster's own heartbeat. While casting the
spell, the priest places the wax in his ears to blot out
normal sound and trigger the magical effect. Note
that the priest is completely oblivious to normal
sounds (such as talking or music) while the spell is in
effect.
[Complete Book of Necromancers]
Sphere: Divination, Necromantic
(Divination, Necromancy)
Level: 2
(Divination, Necromancy)
Level: 2
Range: 0
Components: V, S, M
Duration: 1 turn + 2 rounds/ level
Casting Time: 1 round
Area of Effect: 10' radius/level
Saving Throw: None
Components: V, S, M
Duration: 1 turn + 2 rounds/ level
Casting Time: 1 round
Area of Effect: 10' radius/level
Saving Throw: None
beeswax mixed with a tiny drop of the priest's own blood
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