Heat Wave

This spell creates a wall of heat that moves away from the priest at a rate of 10 feet per round. The wave cannot be turned back towards the caster but a Cone of Cold or other similar cold-based magic will negate its effects. The wave increases the temperature of the area effected by 90 degrees + 2 degrees/level of the priest. The wave causes 2d4 + 1 point of damage per 2 levels of the priest (round down) with a save vs. spell for half damage. (A 9th level priest would cause 2d4 + 4 points of damage) Because of the intense heat, those that fail their save vs. spell also have their vision affected. Creatures become disoriented and their movement rate is reduced by one-third and their "to hit" probability suffers a -2 penalty for 1d6 rounds. This spell does double damage to any cold using or regenerating creatures and no damage to fire based creatures.

Joramy

Sphere: Combat, Elemental Fire
(Alteration)
Level: 5
Range: 10 yards
Components: V, S, M
Duration: 1 round/level
Casting Time: 8
Area of Effect: 40 feet wide, 20 feet high, 10 feet deep
Saving Throw: Negates
Material Components: the priest's holy symbol, a lump of pumice (consumed), and a lump of coal (consumed)

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