Helping Hand
When a priest is trapped or otherwise endangered, this spell can summon help. The spell creates a hovering, ghostly image of a hand about
one foot high. The caster can command it to locate a character or creature of the caster's choice
based on a physical description. The caster can
specify race, sex, and appearance, but not ambiguous factors such as level, alignment, or class.
After the hand receives its orders, it begins to
search for the indicated creature, flying at a
movement rate of 48. The hand can search within
a 5-mile radius of the caster.
If the hand is unable to locate the indicated
creature, it returns to the caster (provided he is
still within the area of effect). The hand displays
an outstretched palm, indicating that no such
character or creature could be found. The hand
then disappears.
If the hand locates the indicated subject, the
hand beckons the subject to follow it. If the subject follows, the hand points in the direction of
the caster, leading the subject in the most direct,
feasible route. The hand hovers 10 feet in front of
the subject, moving before him. Once the hand
leads the subject to the caster, it disappears.
The subject is not compelled to follow the hand
or help the caster. If the subject chooses not to follow the hand, the hand continues to beckon for
the duration of the spell, then disappears. If the
spell expires while the subject is en route to the
caster, the hand disappears; the subject will have
to rely on his own devices to locate the caster.
If there is more than one subject within a 5-mile
radius that meets the caster's description, the
hand locates the closest creature. If that creature
refuses to follow the hand, the hand will not seek
out a second subject.
The ghostly hand has no physical form. The
hand can be seen only by the caster and potential
targets. It cannot engage in combat or execute
any other task aside from locating the subject and
leading him back to the caster. The hand will not
pass through solid objects, but can pass through
small cracks and slits.
[Tome of Magic]
Sphere: Travelers
(Evocation)
Level: 3
(Evocation)
Level: 3
Range: Special
Components: V, S, M
Duration: 1 hour/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Components: V, S, M
Duration: 1 hour/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
a black silk glove
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