Hiding

Hiding is the ability to instinctively select the best hiding place under nearly any condition. Humanoids who make successful checks can virtually disappear from view. Success is determined by modifiers based upon the Intelligence of the character being hidden from. This proficiency operates independently of any natural camouflage or hiding ability the humanoid might already have.

Hiding Modifiers


Opponent's IntelligenceModifier
3 or less-5
4-5-3
6-8-1
9-120
13-15+1
16-17+2
18+3
19+5
20++7

Barbarians

This proficiency lets a character use the natural elements of the immediate environment— vegetation, shadows, depressions—to conceal himself. A successful check means he's virtually disappeared from view. The hidden character must remain motionless and silent to prevent discovery.

The concealed character stays hidden unless the creature or character searching for him makes a successful Intelligence check, modified as shown on Table 35. If more than one character or creature is searching the same area, base the check on the highest Intelligence score in the group.

The DM may prohibit the use of the hiding proficiency in situations where no natural cover is available (a smooth stone plateau, a featureless room). Further, the proficiency has no effect on creatures who detect their prey with senses other than sight.

A barbarian automatically has the hiding proficiency in his homeland terrain. If he spends two slots, he may use this proficiency in all types of terrain.

[Complete Book of Humanoids]
[Complete Barbarian's Handbook]

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