Highway
The highway spell creates a shimmering plane
of force that acts as a magical conveyor for the
priest. By standing at the forward edge of the
10 x 100 yard plane, the priest and as many followers as can fit onto the square can travel as outlined below.
The highway travels 30 miles per hour (MV 88)
over all terrains. The priest sets the height of the
highway in a range from 1 foot to 100 yards
above ground level. The highway moves as the
priest wills; if the priest wishes to fix a destination
in his mind, the highway will take the shortest
route to that destination until the priest changes
the course in his mind.
The highway cannot be used offensively. It will
automatically travel over or around obstacles
such as buildings and large creatures. It protects
creatures traveling on it from adverse effects of
the elements (ice, rain, gales, etc.). The highway
can hover in place, but hovering can be achieved
only at a height of 12 inches above ground level.
When the spell expires or the destination is
reached, the highway gently lowers the priest and
his party to the ground. The priest may order the
highway to drop off creatures and collect others
at intermediate destinations, although the priest
who cast the spell must remain on the highway or
it will disappear.
[Tome of Magic]
Sphere: Travelers
(Alteration, Evocation)
Quest
(Alteration, Evocation)
Quest
Range: 0
Components: V, S
Duration: 1 day
Casting Time: 1 turn
Area of Effect: 1,000 square yards
Saving Throw: None
Components: V, S
Duration: 1 day
Casting Time: 1 turn
Area of Effect: 1,000 square yards
Saving Throw: None
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