Hovering Road
This spell enables the caster to create a magical
10-foot-wide road extending 10 feet in front of
him. The caster can create an unbroken road for
the duration of the spell, creating a 10-foot area
ahead of him as long as he continues to move forward.
The road is approximately one foot thick and
hovers in the air. It has the texture and color of
black granite. Characters and creatures can move
on the hovering road at their normal movement
rate, ignoring the effects of surrounding terrain.
The hovering road must originate from a solid
surface. Once anchored, the caster controls the
contour of the road, causing it to rise and fall as
he wishes. The road can thus be used to traverse
rivers (if the road is anchored on the shore),
swamps, and similarly hostile terrain. The caster
can cause the hovering road to rise over a jungle
or cross a chasm.
The road has AC 0. It is impervious to non-magical weapons. If the road suffers 100 points of
damage (from magical weapons or other magical
forces), it dissipates in a black mist; all those on
the road fall to the ground below.
Unless the road is destroyed, the entire hovering road remains intact from beginning to end for
the duration of the spell, even if the caster is
killed or incapacitated. At the end of the spell's
duration, the entire road dissipates.
[Tome of Magic]
Sphere: Travelers
(Conjuration/Summoning)
Level: 7
(Conjuration/Summoning)
Level: 7
Range: 0
Components: V, S, M
Duration: 1 turn/ level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Components: V, S, M
Duration: 1 turn/ level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
a chunk of black marble and a loop of gold wire
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