Humanoid Traits
Monstrous Traits
d100 Roll | Trait |
---|---|
01-05 | Bestial Odor |
06-09 | Bestial Rage |
10-12 | Monstrous Appearance 1 |
13-15 | Monstrous Strength 1 |
16-19 | Bestial Appetite 1 |
20-22 | Bestial Thirst 1 |
23-26 | Bestial Intelligence 1 |
27-30 | Monstrous Dexterity 1 |
31-36 | Light Sensitivity |
37-39 | Monstrous Sight |
40-42 | Monstrous Hearing |
43-46 | Monstrous Touch |
47-50 | Monstrous Smell |
51-53 | Monstrous Taste |
54-56 | Monstrous Appearance 2 |
57-58 | Monstrous Strength 2 |
59-61 | Bestial Appetite 2 |
62-64 | Bestial Thirst 2 |
65-67 | Bestial Intelligence 2 |
68-69 | Monstrous Dexterity 2 |
70-72 | Bestial Fear |
73-80 | Bestial Habit (roll on Habit Table) |
81-84 | Bestial Speech |
85-87 | Monstrous Craving |
88-90 | Monstrous Size |
91-92 | Monstrous Appearance 3 |
93 | Monstrous Strength 3 |
94 | Bestial Appetite 3 |
95 | Bestial Thirst 3 |
96 | Bestial Intelligence 3 |
97 | Monstrous Dexterity 3 |
98-00 | DM's Choice |
Bestial Habits
D20 Roll | Bestial Habit |
---|---|
01 | Avaricious |
02 | Brooding |
03 | Cheat |
04 | Cowardly |
05 | Cruel |
06 | Destructive |
07 | Drunkard |
08 | Egoist |
09 | Feral |
10 | Filthy |
11 | Greedy |
12 | Lazy |
13 | Liar |
14 | Miserly |
15 | Rude |
16 | Suspicious |
17 | Thief |
18 | Violent |
19 | Whiner |
20 | DM's Choice |
Humanoids have a number of monstrous traits. These may be perfectly normal and acceptable in their own society, but in human society they are gross and frightening. These traits provide bonuses or penalties to PC actions. Every humanoid has at least one trait that is shared by every member of its raceā¢(this are given in the humanoid's entry in Chapter Two). The DM may also require humanoid PCs to roll for 1-2 additional monstrous traits, if desired.
Bestial Appetite 1: Humanoid has the appetite of a large beast; must consume twice as much food at every meal or suffer a -1 penalty to Strength and Constitution scores.
Bestial Appetite 2: Humanoid has the appetite of a huge beast; must consume three times as much food at every meal or suffer a -2 penalty to Strength and Constitution scores.
Bestial Appetite 3: Humanoid has the appetite of a gargantuan beast; must consume four times as much food at every meal or suffer a -3 penalty to Strength and Constitution scores.
Bestial Fear: Humanoid has a beast's natural fear of a given thing (PC or DM's choice). In presence of this thing, the humanoid must make a save vs. spells or suffer effects as per a wizard's fear spell.
Bestial Habits: Humanoid has a habit that resembles the behavior of a beast as opposed to the behavior of a civilized person. These cause a -2 penalty to reaction rolls.
Bestial Intelligence 1: Humanoid has a reduced Intelligence score of -1; maximum 14, minimum 3.
Bestial Intelligence 2: Humanoid has a reduced Intelligence score of -3; maximum 12, minimum 3.
Bestial Intelligence 3: Humanoid has a reduced Intelligence score of -5, maximum 9, minimum 2.
Bestial Odor: A bad smell; -2 penalty to reaction checks.
Bestial Rage: A monstrous temper; madly attacks nearest character for Id4 rounds if it fails a Wisdom check. The rage should have a specific trigger.
Bestial Speech: Humanoid has a speech pattern that includes bestial sounds; -2 penalty to reaction checks.
Bestial Thirst 1: Humanoid has the thirst of a large beast; must consume twice as much liquid in a day or suffer a -1 penalty to Strength and Constitution scores.
Bestial Thirst 2: Humanoid has the thirst of a huge beast; must consume three times as much liquid in a day or suffer a -3 penalty to Strength and Constitution scores.
Bestial Thirst 3: Humanoid has the thirst of a gargantuan beast; must consume four times as much liquid in a day or suffer a -5 penalty to Strength and Constitution scores.
Light Sensitivity: Humanoid is sensitive to bright light; receives a -1 penalty to all attack rolls made in daylight or other bright light conditions.
Monstrous Appearance 1: Humanoid appears strange and frightening; -2 penalty to reaction checks.
Monstrous Appearance 2: Humanoid appears strange and frightening; -4 penalty to reaction checks.
Monstrous Appearance 3: Humanoid appears strange and frightening; -6 penalty to reaction checks.
Monstrous Craving: Humanoid sometimes craves a particular item (food, drink, or other), chosen jointly by the player and DM. When a monstrous craving occurs (not more than once a week), the humanoid has a -1 penalty to all ability and proficiency checks (cumulative per hour) until the craving is satisfied.
Monstrous Dexterity 1: Humanoid has enhanced Dexterity; +1 bonus to Dexterity score (minimum 6), -1 penalty to reaction checks.
Monstrous Dexterity 2: Humanoid has enhanced Dexterity; +2 bonus to Dexterity score (minimum 8), -1 penalty to reaction checks.
Monstrous Dexterity 3: Humanoid has enhanced Dexterity; +3 bonus to Dexterity score (minimum 10), -1 penalty to reaction checks.
Monstrous Hearing: Humanoid has keen hearing; can hear noise as a thief. Base score 25%; +25% at ages below middle age, +15% at middle age, +0% at old age, -15% at venerable age.
Monstrous Sight: Humanoid has keen vision; can see to a visibility range 50% greater than a normal human.
Monstrous Size: Humanoid is larger than others of his kind (either taller or wider +1 bonus to Strength score, -3 penalty to reaction checks.
Monstrous Smell: Humanoid has sensitive sense of smell; +1 on surprise checks, -2 to saving throws against foul odors.
Monstrous Strength 1: Humanoid has great Strength; +1 bonus to Strength score (minimum 6), -1 penalty to reaction checks.
Monstrous Strength 2: Humanoid has great Strength; +3 bonus to Strength score (minimum 10), -2 penalty to reaction checks.
Monstrous Strength 3: Humanoid has great Strength; +5 bonus to Strength score (minimum 12), -3 penalty to reaction checks.
Monstrous Taste: Humanoid has a very sensitive sense of taste; +2 save vs. imbibed poisons.
Monstrous Touch: Humanoid has a very sensitive sense of touch; +5% success chance for delicate manipulations, -2 saving throw against physical pain or irritation.
Optional Rule: For every special advantage a humanoid has due to its racial type, it rolls for an extra monstrous trait. Additional traits may result in cumulative penalties. Thus, an aarakocra PC starts with bestial speech, then rolls for two more traits.
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