Jump

The individual touched when this spell is cast is empowered to leap once per round for the duration of the spell. Leaps can be up to 30 feet forward or straight upward or 10 feet backward. Horizontal leaps forward or backward have only a slight arc — about two feet per 10 feet of distance traveled. The jump spell does not ensure safety in landing or grasping at the end of the leap.   The material component of this spell is a grasshopper's hind leg, to be broken by the caster when the spell is cast.
School: Alteration
Level: 1
Rarity: Common
Range: Touch
Components: V, S, M
Duration: 1d3 rounds + 1 round/level
Casting Time: 1
Area of Effect: Creature touched
Saving Throw: None
Material Components:
a grasshopper's hind leg

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