Land of Stability
Land of stability protects the area of effect and
all creatures and objects within it from the following natural disasters:
Earthquakes — vibrations do not affect the
warded area and fissures will not open beneath
the warded area;
Floods — the warded area remains dry, even
if submerged;
Windstorms — the warded area suffers no
damage from strong winds and objects cannot be
blown into the warded area;
Lava and ash eruptions — lava and ash flow
around the warded area;
Avalanches — stones and snow will not fall
on the warded area.
Land of stability offers no protection against
magically-generated disasters or spells that duplicate natural disasters. Disasters in progress in the
area when the spell is cast are not affected.
This spell affects a cubic area whose sides equal
the caster's level times 10 feet; thus, a 15th-level
caster could affect a 150' x 150' x 150' cube.
[Tome of Magic]
Sphere: Wards
(Abjuration)
Level: 6
(Abjuration)
Level: 6
Range: 10 yards/level
Components: V, S, M
Duration: day/level
Casting Time: 6
Area of Effect: 10-foot-cube/level
Saving Throw: None
Components: V, S, M
Duration: day/level
Casting Time: 6
Area of Effect: 10-foot-cube/level
Saving Throw: None
the priest's holy symbol and a pinch of volcanic ash
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