Lifebane
This spell allows the priest to drain the vital
force of a humanoid creature and use the energy
personally. The priest must make an attack roll to
touch the target creature. If successful, the creature
loses 1d6 points of Constitution temporarily. The
priest gains 1d4 hit points per point of Constitution
drained, but cannot exceed his or her normal maximum hit point total. A creature reduced to a Constitution of zero or below by this spell becomes a
ju-ju zombie under the control of the priest who
slew it. Constitution points lost from a lifebane
spell are otherwise regained at a rate of point per
day after an initial delay of 1 day. However, there
is a 1% chance per level of the priest that a
lifebane spell permanently drains 1 point of Constitution from the subject. This chance is reduced
by -2% per point of Constitution the subject has
above 14 prior to the lifebane attack.
[Iuz the Evil]
Iuz
Sphere: Necromantic(Evocation, Necromancy)
Level: 5
Range: Touch
Components: V. S. M
Duration: Instantaneous
Casting Time: 8
Area of Effect: Creature touched
Saving Throw: None
Components: V. S. M
Duration: Instantaneous
Casting Time: 8
Area of Effect: Creature touched
Saving Throw: None
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