Maze
Intelligence of Mazed Creature | Time Trapped in Maze |
---|---|
under 3 | 2d4 turns |
3 to 5 | 1d4 turns |
6 to 8 | 5d4 rounds |
9 to 11 | 4d4 rounds |
12 to 14 | 3d4 rounds |
15 to 17 | 2d4 rounds |
18 and up | 1d4 rounds |
An extradimensional space is brought into being upon utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its Intelligence.
Note that Teleport and Dimension Door spells will not help a character escape a maze spell, although a Plane Shifting spell will.
Minotaurs are not affected by this spell.
[Player's Handbook]
School: Conjuration/Summoning
Level: 8
Rarity: Common
Level: 8
Rarity: Common
Range: 5 yards/level
Components: V, S
Duration: Special
Casting Time: 3
Area of Effect: 1 Creature
Saving Throw: None
Components: V, S
Duration: Special
Casting Time: 3
Area of Effect: 1 Creature
Saving Throw: None
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