Monster Mount
This spell compels one or more living creatures
to serve as mounts for the caster and his companions. The spell affects up to 10 Hit Dice or levels
of creatures with Intelligence of 4 or lower. Creatures used as mounts must be of suitable size to
carry at least one rider; smaller creatures can be
used as pack animals.
Each intended mount receives a saving throw
vs. spell. Creatures failing their rolls become docile and obedient, allowing riders to mount them,
and moving at the speed and direction indicated
by the caster.
To maintain the enchantment, the caster must
remain within 10 yards of one of the affected creatures, and each affected creature must remain
within 10 yards of another. The affected creatures
will do nothing for the caster other than carrying
riders and gear; they will not fight (although they
will fight to defend themselves), nor will they intentionally endanger themselves. Any overtly hostile act by the caster or a rider against any mount
breaks the enchantment for all the mounts.
When the enchantment ends or is broken, the
creatures take no action for one round, then behave as their natural instincts direct.
[Tome of Magic]
Sphere: Travelers
(Enchantment/Charm)
Level: 6
(Enchantment/Charm)
Level: 6
Range: 30 yards
Components: V, S
Duration: 1 hour/level
Casting Time: 6
Area of Effect: 20-foot radius circle
Saving Throw: Negates
Components: V, S
Duration: 1 hour/level
Casting Time: 6
Area of Effect: 20-foot radius circle
Saving Throw: Negates
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