Monster Summoning I

Within one round of casting this spell, the wizard magically conjures 2d4 1st-level monsters (selected by the DM. The monsters appear in an area within the spell range, as desired by the wizard. They attack the spell user's opponents to the best of their ability until either he commands that the attacks cease, the spell duration expires, or the monsters are slain. These creatures do not check morale, but they vanish when slain.

Note that if no opponent exists to fight, summoned monsters can, if the wizard can communicate with them and if they are physically able, perform other services for the summoning wizard. In rare cases, adventurers have been known to disappear, summoned by powerful spellcasters using this spell. Those summoned recall all the details of their trip.

[Player's Handbook]
School: Conjuration/Summoning
Level: 3
Rarity: Common
Range: 30 yards
Components: V, S, M
Duration: 2 rounds + 1 round/level
Casting Time: 3
Area of Effect: Special
Saving Throw: None
Material Components: a tiny bag and a small (not necessarily lit) candle

Comments

Please Login in order to comment!