Music of the Spheres
With this spell, the priest creates tones and harmonies of such unearthly beauty and complexity
that they entrance the listener, making it difficult
for the listener to attack or otherwise harm the
priest. The listener receives a normal saving
throw against this effect. Failure means that the
listener is entranced and is unable to attack the
priest for the duration of the spell.
In addition, the music makes the subject gullible and more susceptible to charm magics such as
charm person, suggestion, and hypnotism. While
the music spell is in effect, the subject saves
against charm spells with a -3 penalty.
This spell does not protect other characters in
company with the priest; listeners who have
fallen prey to the music are free to attack anyone
else. The spell effect ends instantly if the priest
takes any hostile action against a creature under
the influence of the spell.
Music of the spheres can affect one creature per
three levels of the priest (one subject at 3rd level,
two at 6th level, etc.). Subjects must be within a
20-foot-diameter circle.
Potential victims must have Intelligence of at
least 1 (necessary to understand the concept of
music) and must be able to hear the music (i.e.,
they cannot be deaf and there can be nothing obstructing the victim's ears). This also means that
the level of background noise must be low
enough for the music to be audible. The DM
should assume that the music is the same volume
as an average human's normal speaking voice. If
the potential subject could not hear speech at the
appropriate range under prevailing conditions,
the spell cannot affect that subject. The spell
would be virtually useless in the midst of a full-scale battle or during a hurricane.
The priest strokes the bows (material component)
together in an intricate sequence while casting the
spell. The bows are not consumed in the casting.
[Tome of Magic]
Sphere: Numbers, Charm
(Enchantment/Charm)
Level: 2
(Enchantment/Charm)
Level: 2
Range: 50 yards
Components: V, S, M
Duration: 1 turn +1 round/level
Casting Time: 4
Area of Effect: 20-foot-diameter circle
Saving Throw: Negates
Components: V, S, M
Duration: 1 turn +1 round/level
Casting Time: 4
Area of Effect: 20-foot-diameter circle
Saving Throw: Negates
a set of three small bows made from fine silver, each costing 100 gp. The lengths of the bows must be in the ratio of 1 to 4 to 9
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