Mystic Transfer
This spell is one of the few cooperative spells
that requires one priest to cast the transfer spell,
but another priest to use its effect. On one round,
a priest (or priests) casts the mystic transfer. The
spell is then active for the remaining nine rounds
of the turn.
Mystic transfer allows a priest to receive spells
from another priest of the same ethos. Any priest
of the same religion can cast a spell and transfer it
to a second priest within that spell's maximum
range. The spell does not take effect; instead, it is
channelled through the mystic transfer into the
receiving priest. This priest must immediately
cast the spell or pass it to another priest cloaked
in a mystic transfer within the spell's range. Any
number of transfers can be made in the same
round, provided each new recipient is within
spell range of the previous recipient. If the spell is
not transferred, the spell takes effect.
For example, a 3rd-level priest casts a mystic
transfer. On the following round, a 10th-level
priest "passes" a Flame Strike to the 3rd-level
priest. The two priests could be 60 yards apart
(the maximum range of the flame strike). The
3rd-leveI priest could then use the flame strike to
attack any target within 60 yards, or could pass
the spell on to another priest who has an active
mystic transfer.
The spell passed by the mystic transfer has the
range, area of effect, damage, and other effects
equal to the level of the original caster. In the example above, the flame strike would function as
if cast by a 10th-level priest.
The mystic transfer does not require concentration. However, on any round in which a priest
is receiving and/or transferring a spell, the caster
cannot take any other significant action.
A priest can receive spells only from priests
who worship the same deity and who specifically
target spells to him. Area effect spells may be
passed. A priest can never use mystic transfer to
pluck an opponent's spells out of the air.
[Tome of Magic]
Sphere: Charm
(Invocation)
Level: 2
Cooperative
(Invocation)
Level: 2
Cooperative
Range: 0
Components: V, S
Duration: 9 rounds
Casting Time: 1 round
Area of Effect: The caster
Saving Throw: None
Components: V, S
Duration: 9 rounds
Casting Time: 1 round
Area of Effect: The caster
Saving Throw: None
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