Phase Door
When this spell is cast, the wizard attunes his body, and a section of wall is affected as if by a Passwall spell. The phase door is invisible to all creatures save the spellcaster, and only he can use the space or passage the spell creates, disappearing when the phase door is entered, and appearing when it is exited. If the caster desires, one other creature of man-size or less can be taken through the door; this counts as two uses of the door.
The door does not pass light, sound, or spell effects, nor can the caster see through it without using it. Thus the spell can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. A gem of true seeing and similar magic will reveal the presence of a phase door but will not allow its use.
The phase door lasts for one usage for every two levels of experience of the spellcaster. It can be dispelled only by a casting of dispel magic from a higher level wizard, or by several lower level wizards, casting in concert, whose combined levels of experience are more than double that of the wizard who cast the spell (this is the only instance in which combining dispel effects can be done).
Level: 7
Rarity: Common
Components: V
Duration: 1 usage/2 levels
Casting Time: 7
Area of Effect: Special
Saving Throw: None
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