Physical Mirror
This spell causes a localized folding of space.
The folded space takes the form of an invisible
disk up to 20 feet in diameter. Any missile weapon or spell that intersects this disk is instantaneously reversed in direction. Melee factors such as
speed, range, and damage are unaffected; the direction of the object or force is simply rotated
through a 180° arc. The sender of the spell or missile finds himself the target of his own attack.
The physical mirror operates from only one direction; that is, only one side of the mirror reflects attacks. The caster of the mirror may direct
spells and missile attacks normally through the
space occupied by the mirror.
In the case of physical attacks, the attacker
must roll to hit himself (without the armor class
benefits of Dexterity or shield). Spells turned
back may require the caster to make a saving
throw vs. his own spell. In both of these cases,
range is important. If the distance between the
initiator of the attack and the physical mirror is
more than twice the range of the attack, the attacker is safe; the attack has insufficient range to
travel from the attacker to the mirror and back
again.
When the priest casts the spell, he must specify
the location and orientation of the physical mirror disk. Once it is created, the disk cannot be
moved.
If two physical mirror disks touch or intersect,
they destructively interact and both immediately
vanish. The resulting "ripples" in the space-time
continuum are exceedingly destructive and inflict
3dIO hit points of damage on any creature within
35 yards (a saving throw is allowed for half-damage). This always includes the casters of the
physical mirror spells.
[Tome of Magic]
Sphere: Numbers
(Alteration)
Level: 6
(Alteration)
Level: 6
Range: 30 yards
Components: V, S, M
Duration: 1d4 + 8 rounds
Casting Time: 6
Area of Effect: Special
Saving Throw: None
Components: V, S, M
Duration: 1d4 + 8 rounds
Casting Time: 6
Area of Effect: Special
Saving Throw: None
a tiny mirror of polished platinum, worth at least 500 gp
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