Planar Quest
By joining hands with as many as 12 companions and casting this spell, the priest transports
his party to any other plane of existence. The
priest and his party may arrive at a specific location in a plane (if one is known) or at an unknown destination. Travel time to the
destination, whether known or unknown, will always be at the minimum possible. In an inner
plane, a friendly guide will always be available to
the priest. Hostile encounters occur at one-fifth
normal frequency.
Unwilling creatures are allowed a saving throw
at a -4 penalty to avoid being transported.
In the inner planes, the party is magically protected in any means necessary for survival. The
party does not need to eat, drink, or rest if conditions make these activities impossible. Party
members are immune to fire in the elemental
plane of fire, and similar immunities are granted
by the deity in other planes as necessary. The
party can move through any terrain (including
the elemental plane of Earth) at its normal movement rate.
In the outer planes, similar immunities apply.
The priest is also granted a power compass (described in Manual of the Planes). Hostile encounters in an outer plane occur only half as
often as normal.
The duration of this spell is decided by the
deity who grants it. Normally, it is sufficient to
allow the priest and his party to undertake the
quest that the deity has set forth. When the
quest has been completed successfully or has
failed beyond recovery, the priest and his party
are returned to the Prime Material plane.
[Tome of Magic]
Sphere: Astral
(Alteration)
Quest
(Alteration)
Quest
Range: Touch
Components: V, S
Duration: Special
Casting Time: 5 rounds
Area of Effect: Special
Saving Throw: Negates
Components: V, S
Duration: Special
Casting Time: 5 rounds
Area of Effect: Special
Saving Throw: Negates
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