Preservation
This spell creates a powerful set of protective
wards that operate on a single fortified building,
temple complex, tower, or similar structure.
These wards protect the physical integrity of the
structure and prevent magical access.
A building protected by preservation suffers
only 25% of normal structural damage from
sources such as siege engines, earthquakes (both
natural and magical), and powerful weather-affecting spells. Spells which directly affect the
physical integrity of the structure (e.g., Passwall,
stone shape, transmute rock to mud) simply fail
when cast on the protected building.
Preservation creates a permanent protection
from evil spell on the affected building. Every
surface of the building benefits from the effects of
the spell.
Magical spells allowing access to the building
fail. Thus, creatures attempting to Teleport or Fly
into the building are stopped. Birds and creatures
with natural flight may enter the building normally.
If the building is a temple (or other consecrated
building) dedicated to the deity that granted the
spell, all priests inside it gain the benefit of a Sanctuary spell for the duration of the preservation.
The preservation spell expires if the building is
destroyed or after 60 days have passed.
[Tome of Magic]
Sphere: Wards
(Abjuration)
Quest
(Abjuration)
Quest
Range: 480 yards
Components: V, S
Duration: Special
Casting Time: 1 turn
Area of Effect: One structure
Saving Throw: None
Components: V, S
Duration: Special
Casting Time: 1 turn
Area of Effect: One structure
Saving Throw: None
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