Presper's Moonbow

This spell can be cast only at night when the moon is visible in the sky. Creating the moonbow causes 1d4 small glowing motes of light to collect and spin around the caster resembling dancing lights in appearance. The number of moon motes appearing is random.

On each of the following rounds, the caster can direct any or all of the motes to attack a specific creature within range. The motes pursue the creature at a movement rate of 27 and follow around corners and obstacles. The motes are not foiled by illusions or invisibility. They strike as the caster with a +3 bonus to hit. Should they hit, they discharge an electrical bolt. Should they miss, they flicker out without inflicting further damage.

The damage inflicted by a moon mote is determined by the number of other motes that were created:

1 Mote 4d6 points each

2 Motes 3d6 points each

3 Motes 2d6 points each

4 Motes 2d4 points each

There is no saving throw vs. the electrical damage; a mote must hit in order to inflict damage.

At least one mote must attack per round. Any remaining motes hang spinning around the spellcaster until they are sent off. The spellcaster can move or cast other spells in addition to firing a moon mote in the same round. The casting times of all spells and the weapon speed of any attack made by the wizard are increased by 2 if any moon motes are sent off that round. It is possible, through several moonbow spells, for a caster to summon a constellation of moon motes orbiting about him.

If a round passes in which no moon motes are shot off at targets, all moon motes (in orbit around the caster or in flight) wink out even if they have been created by different spells. Similarly, if the caster is slain rendered unconscious or unable to mentally direct the moon motes, the moon motes wink out of existence.

The moon motes can be attacked physically; they have an Armor Class of -6. If struck, they immediately discharge and inflict their damage on all within 10 feet. If the moon motes are struck by a lightning bolt they discharge as well, inflicting their damage on all within 10 feet. A wizard with a herd of moon motes around him could meet a quick end, as unused moon motes are always within 10 feet of the caster.

[Wizard's Spell Compendium, vol. 3]
School: Evocation
Level: 5
Rarity: Very Rare
Range: 10 yds./level
Components: V, S, M
Casting Time: 5
Duration: 1 to 4 rounds
Area of Effect: Special
Saving Throw: None
Material Components: a wisp of cobweb, an amber rod, and a scrap of fur (all consumed)

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