Prismatic Spray

When this spell is cast, the wizard causes seven shimmering, multi-colored rays of light to flash from his hand. These include all colors of the visible spectrum: each ray has a different power and purpose. Any creature with fewer than S Hit Dice struck by a ray is blinded for 2d4 rounds, regardless of any other effect.

Any creature in the area of effect will be touched by one or more of the rays. To determine which ray strikes a creature, roll 1d8.

Prismatic Spray Results

1 = red
2 = orange
3 = yellow
4 = green
5 = blue
6 = indigo
7 = violet
8 = struck by two rays, roll again twice ignoring any 8s
Color of RayOrder of RayEffect of Ray
Red1stInflicts 20 hit points of damage, save vs. spell for half
Orange2ndInflicts 40 hit points of damage, save vs. spell for half
Yellow3rdInflicts 80 hit points of damage, save vs. spell for half
Green4thsave vs. poison or die, if survive suffer 20 hit points of poison damage
Blue5thsave vs. petrification or turned to stone
Indigo6thsave vs. wand or insane
Violet7thsave vs. spell or sent to another plane
[Player's Handbook]
School: Conjuration/Summoning
Level: 7
Rarity: Common
Range: 0
Components: V, S
Duration: Instantaneous
Casting Time: 7
Area of Effect: 70'-long plane. 15' wide at end, 5' wide at base
Saving Throw: Special

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