Prismatic Spray
When this spell is cast, the wizard causes seven shimmering, multi-colored rays of light to flash from his hand. These include all colors of the visible spectrum: each ray has a different power and purpose. Any creature with fewer than S Hit Dice struck by a ray is blinded for 2d4 rounds, regardless of any other effect.
Any creature in the area of effect will be touched by one or more of the rays. To determine which ray strikes a creature, roll 1d8.
Prismatic Spray Results
1 = red |
2 = orange |
3 = yellow |
4 = green |
5 = blue |
6 = indigo |
7 = violet |
8 = struck by two rays, roll again twice ignoring any 8s |
Color of Ray | Order of Ray | Effect of Ray |
---|---|---|
Red | 1st | Inflicts 20 hit points of damage, save vs. spell for half |
Orange | 2nd | Inflicts 40 hit points of damage, save vs. spell for half |
Yellow | 3rd | Inflicts 80 hit points of damage, save vs. spell for half |
Green | 4th | save vs. poison or die, if survive suffer 20 hit points of poison damage |
Blue | 5th | save vs. petrification or turned to stone |
Indigo | 6th | save vs. wand or insane |
Violet | 7th | save vs. spell or sent to another plane |
[Player's Handbook]
School: Conjuration/Summoning
Level: 7
Rarity: Common
Level: 7
Rarity: Common
Range: 0
Components: V, S
Duration: Instantaneous
Casting Time: 7
Area of Effect: 70'-long plane. 15' wide at end, 5' wide at base
Saving Throw: Special
Components: V, S
Duration: Instantaneous
Casting Time: 7
Area of Effect: 70'-long plane. 15' wide at end, 5' wide at base
Saving Throw: Special
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