Programmed Illusion
This spell creates a Spectral Force that activates upon command or when specific condition occurs. The illusion has visual, auditory, olfactory, and thermal elements. It can be of any object, creature, force, as long as it remains within boundaries of the spell's area of effect.
The occurrence that begins the illusion can be as general or as specific and as desired, such as the following: "Begin only when a venerable female human carrying a sack of groat clusters sits within one foot of this spot." Such visual triggers can react to a character using disguise ability. Command range is five yards per level of the wizard, so a 12th-level mage can command the programmed illusion to occur at a maximum range of 60 yards. A programmed illusion cannot distinguish invisible creatures, nor alignment, level, Hit Dice, or class, except by external garb. If desired, the effect can be keyed to a specific noise or spoken word.
The spell lasts until the illusion occurs, thus the spell duration is variable. The illusion will last for a maximum of one round per level of the spellcaster.
Creatures that attempt to disbelieve the illusion gain a saving throw vs. spell and, if successful, they see it for what it is and add +4 bonuses to associates' saving throws, if this knowledge can be communicated effectively. Creatures not sensing the spell effect are immune until they become aware of it. The illusion is subject to a dispel magic spell.
Level: 6
Rarity: Common
Components: V, S, M
Duration: Special
Casting Time: 6
Area of Effect: 20' cube + 10' cube/level
Saving Throw: Special
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