Project Image

By means of this spell, the wizard creates a nonmaterial duplicate of himself, projecting it to any spot within spell range. This image performs actions decided by the wizard — walking, speaking, spellcasting — conforming to the actual actions of the wizard unless he concentrates on making it act differently (in which case the wizard is limited to half movement and no attacks).

The image can be dispelled only by means of a successful dispel magic spell (or upon command from the spellcaster attacks pass harmlessly through it. The image must be within view of the wizard projecting it at all times, and if his sight is obstructed, the spell is broken. Note that if the wizard is invisible at the time the spell is cast, the image is also invisible until the caster's Invisibility ends, though the wizard must still be able to see the image (by means of a Detect Invisibility spell or other method) to maintain the spell. If the wizard uses Dimension Door, Teleport, Plane Shift, or similar spell that breaks his line of vision, the project image spell ends.

[Player's Handbook]
School: Alteration. Illusion/Phantasm
Level: 6
Rarity: Common
Range: 10 yards/level
Components: V, S, M
Duration: 1 round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None
Material Components: a replica (doll) of the wizard

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