Protection from Evil, 10' Radius {Wizard}
The globe of protection of this spell is identical in all respects to a Protection from Evil spell, except that it encompasses a much larger area and its duration is greater. The effect is centered on and moves with the creature touched. Any protected creature within the circle can break the warding against enchanted or summoned monsters by meleeing them. If a creature too large to fit into the area of effect is the recipient of the spell, the spell acts as a normal protection from evil spell for that creature only.
Reverse: Protection from Good, 10' Radius
The reverse of this spell, protection from good, 10' radius is identical to the primary version of this spell, except it wards good-aligned creatures. To complete this spell, the caster must trace a circle 20 feet in diameter using powdered silver. The material component for the reverse is powdered iron.Reversible
School: AbjurationLevel: 3
Rarity: Common
Range: Touch
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 3
Area of Effect: 10-foot-radius sphere around creature touched
Saving Throw: None
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 3
Area of Effect: 10-foot-radius sphere around creature touched
Saving Throw: None
Evil: powdered silver
Good: powdered iron
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