Push

Upon pronouncing the syllables of this spell, the wizard causes an invisible force to strike against whatever object he is pointing at. The force of the push is not great, being 1 foot-pound per level of the caster. The force generated by a 1st-level wizard can move a one-pound object up to 1 foot in a direction directly away from the caster, topple an object under the proper conditions, cause a creature to lose its balance, or disrupt a spell.

Other creatures are unbalanced only if the force of the push multiplied by 50 does not exceed the creature's mass; that is, a 1st-level wizard can effectively push a creature weighing up to 50 pounds. Such a creature is unable to attack that round if it fails a saving throw vs. spell.

A push spell can be used against an object held by an attacking individual. The opponent's attack roll or the defender's saving throw against the attack, as applicable, is reduced by the level of the caster of the push spell, up to a total penalty of -10 (the creature deducts the force of the spell in foot-pounds: 1, 2, 3, etc.). Further, the attacking individual must make a successful saving throw vs. spell or have the object torn from his grasp and propelled with the force of the push.

Likewise, an opposing spell being cast is interrupted and ruined by a push if the opposing caster fails a saving throw vs. spell. This saving throw is also reduced by up to -10, depending on the force of the push.

The material component of this spell is blown from the palm prior to pointing at the object of the spell.

[Wizard's Spell Compendium, Vol. 3]
School: Conjuration/Summoning
Level: 1
Rarity: Common
Range: 10 feet + 2.5 feet/level
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: Negates
Material Components: a small pinch of powdered brass (consumed)

Comments

Please Login in order to comment!