Racial Class Restrictions
Racial Class Restrictions (Standard Races)
Class | Allowed Races |
---|---|
Fighter | All |
Ranger | Human, Elf, Half-Elf |
Cleric | All |
Specialty Priest | All |
Druid | Human, Half-Elf |
Shaman | Human (Barbarian peoples only) |
Witch Doctor | Human (Barbarian peoples only) |
Mage | Human, Elf, Half-Elf |
Specialist Mage | Human, Elf (depending on school), Half-Elf |
Illusionist | Human, Gnome |
Thief | All |
Bard | Human, Elf (must take Elven Minstrel kit), Half-Elf |
Specialist Mage Racial Restrictions
Specialist | School | Race |
---|---|---|
Abjurer | Abjuration | Human |
Conjurer | Conjuration/Summoning | Human, Half-Elf |
Diviner | Greater Divination | Human, Half-Elf, Elf |
Enchanter | Enchantment/Charm | Human, Half-Elf, Elf |
Illusionist | Illusion | Human, Gnome |
Invoker | Invocation/Evocation | Human |
Necromancer | Necromancy | Human |
Transmuter | Alteration | Human, Half-Elf |
Humanoid Class and Level Limits Table 1
*Alaghi: Int 15+, Wis 12+, Cha 15+, alignment neutral good.
Character Class | Aarakocra | Alaghi | Beastman | Bugbear | Bullywug | Centaur | Firbolg (Giant-kin) | Flind (Gnoll) | Fremlin | Gnoll | Goblin | Half-Ogre |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fighter | 11 | 12 | 10 | 12 | 10 | 12 | 12 | 12 | -- | 11 | 10 | 12 |
Ranger | -- | -- | 12 | -- | -- | 10 | -- | -- | -- | -- | -- | -- |
Paladin | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
Cleric | -- | -- | -- | 8 | -- | -- | -- | 9 | -- | 9 | 9 | 4 |
Druid | -- | 11* | -- | -- | -- | 14 | -- | -- | -- | -- | -- | -- |
Shaman | 7 | -- | -- | 5 | 7 | 7 | 7 | 7 | -- | 5 | 7 | 4 |
Witch Doctor | -- | -- | -- | 5 | -- | -- | -- | 7 | -- | 5 | 7 | 4 |
Mage | -- | -- | -- | -- | -- | 12 | -- | -- | 10 | -- | -- | -- |
Illusionist | -- | -- | -- | -- | -- | -- | -- | -- | 10 | -- | -- | -- |
Thief | 11 | -- | 10 | 9 | 9 | -- | -- | 11 | 12 | 11 | 12 | -- |
Bard | -- | -- | -- | -- | -- | 12 | -- | -- | -- | -- | -- | -- |
Humanoid Class and Level Limits Table 2
*Half-Orc single-class characters exceptional ability scores can advance further:
Fighter: 17th level at 21 Strength (20—14th; 19—12th; 18/00—11th). Priests gain one level per point of Wisdom up to 7th level. Thieves gain one level per point of Dexterity up to 11th level.
**Mongrel Man: Can adjust crowd reactions only among own kind. Other crowds will react negatively.
Character Class | Half-Orc | Hobgoblin | Kobold | Lizard Man | Minotaur | Mongrel Man | Ogre | Ogre Mage | Orc | Pixie | Satyr | Saurial (Bladeback) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fighter | 10* | 11 | 8 | 12 | 12 | 10 | 12 | 9 | 10 | 7 | 11 | 9 |
Ranger | -- | -- | -- | -- | 8 | -- | -- | -- | -- | -- | 7 | -- |
Paladin | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
Cleric | 4* | 9 | 9 | -- | -- | 10 | -- | -- | 9 | -- | -- | U |
Specialty Priest | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
Druid | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | 9 |
Shaman | 4* | 7 | 7 | 7 | -- | 7 | 3 | 7 | 6 | -- | -- | -- |
Witch Doctor | 4* | 7 | 7 | -- | -- | -- | -- | -- | 6 | -- | -- | -- |
Mage | -- | -- | -- | -- | 8 | 10 | -- | 8 | -- | -- | -- | 9 |
Illusionist | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
Thief | 8* | 12 | 12 | 9 | 10 | 12 | -- | 8 | 11 | 12 | 11 | 9 |
Bard | -- | -- | -- | -- | -- | 8** | -- | -- | -- | -- | -- | -- |
Humanoid Class and Level Limits Table 3
*Single-class characters can rise 2 levels above stated maximums
Character Class | Saurial (Finhead) | Saurial (Flyer) | Saurial (Hornhead) | Swanmay | Tiefling* | Voadkyn (Giant-kin) | Wemic | |
---|---|---|---|---|---|---|---|---|
Fighter | U | 9 | 9 | -- | 12 | 11 | 12 | |
Ranger | 12 | -- | -- | 14 | -- | 11 | -- | |
Paladin | 12 | -- | -- | -- | -- | -- | -- | |
Cleric | 9 | 9 | 9 | -- | 10 | -- | -- | |
Specialty Priest | -- | -- | -- | -- | -- | -- | -- | |
Druid | 9 | 9 | 9 | 12 | -- | -- | -- | |
Shaman | -- | -- | -- | -- | -- | 7 | 7 | |
Witch Doctor | -- | -- | -- | -- | -- | -- | 7 | |
Mage | 9 | 9 | U | -- | 14 | 8 | -- | |
Illusionist | -- | -- | -- | -- | -- | -- | -- | |
Thief | 9 | U | 9 | -- | 15 | 10 | -- | |
Bard | -- | -- | -- | -- | -- | -- | 10 |
Multiclass Combinations by Race (Humanoids)
Race | Legal Multiclass Combinations |
---|---|
Aarakocra | Fighter/Shaman, Fighter/Thief |
Alaghi | Fighter/Shaman |
Beastman | Fighter/Thief |
Bugbear | Fighter/Shaman, Fighter/Thief, Fighter/Cleric, Cleric/Thief |
Bullywug | Fighter/Shaman, Fighter/Thief |
Centaur | Fighter/Mage, Fighter/Thief, Ranger/Shaman |
Dwarf | Fighter/Cleric, Fighter/Thief |
Elf | Fighter/Mage, Fighter/Thief, Fighter/Mage/Thief, Mage/Thief |
Firbolg (Giant-kin) | Fighter/Shaman |
Fremlin | Mage/Thief, Illusionist/Thief |
Gnoll | Fighter/Shaman, Fighter/Thief, Fighter/Cleric |
Gnoll (Flind) | Fighter/Shaman, Fighter/Thief, Fighter/Cleric |
Gnome | Fighter/Thief, Illusionist/Thief, Fighter/Thief |
Goblin | Fighter/Shaman, Fighter/Thief, Fighter/Cleric, Cleric/Thief |
Half-Elf | Fighter/Cleric, Fighter/Druid, Fighter/Mage/Cleric, Fighter/Mage/Druid, Ranger/Cleric, Ranger/Druid, Cleric/Mage, Druid/Mage, Fighter/Mage, Fighter/Thief, Fighter/Mage/Thief, Mage/Thief |
Halfling | Fighter/Thief |
Half-Ogre | Fighter/Shaman, Fighter/Cleric (allowed if Wisdom is 9+) |
Half-Orc | Fighter/Shaman, Fighter/Thief, Shaman/Thief, Fighter/Cleric, Cleric/Thief |
Hobgoblin | Fighter/Shaman, Fighter/Thief, Fighter/Cleric |
Kobold | Fighter/Shaman, Fighter/Thief, Fighter/Cleric, Cleric/Thief |
Lizard Man | Fighter/Shaman, Fighter/Thief |
Minotaur | Fighter/Thief, Fighter/Mage |
Mongrelman | Fighter/Shaman, Shaman/Thief, Mage/Thief, Cleric/Mage, Cleric/Thief |
Ogre | Fighter/Shaman (Allowed if Wisdom is 9+) |
Ogre Mage | Fighter/Mage, Fighter/Shaman, Fighter/Thief, Mage/Thief, Fighter/Mage/Thief |
Orc | Fighter/Shaman, Fighter/Thief, Shaman/Thief |
Pixie | Fighter/Thief |
Satyr | Fighter/Thief |
Saurial | Dual-Class characters are possible, no multiclass |
Swanmay | None (Dual-Class characters are not possible) |
Voadkyn (Giant-kin) | Fighter/Shaman, Fighter/Thief, Fighter/Mage, Ranger/Mage, Mage/Thief, Fighter/Mage/Thief |
Wemic | Fighter/Shaman |
*Witch doctors can be substituted for shamans if the race has witch doctors. Witch doctors and shamans will not come from the same communities. |
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