Sanctify
This cooperative spell allows the priests to create a beneficial atmosphere within a specified area. Companions of similar alignment to the casters will feel fortified and encouraged while in
the sanctified area. The spell can be cast by a single priest or a group of priests.
After casting sanctify, the affected area is imbued with the deity's majesty. For followers of
that deity, the area radiates a holy aura. These
followers gain a +2 bonus to saving throws
against all fear- and charm-based powers (a +2
to morale for BATTLESYSTEM rules units). Persons of the same alignment as the caster but of
different faiths gain a +1 to saving throws ( +1 in
BATTLESYSTEM rules). The effect applies only
as long as the characters remain in the sanctified
area.
Creatures intent on harming the priest or his
followers suffer a -1 on saving throws vs. fear
and charm ( -1 to morale for BATTLESYSTEM
rules units) when on sanctified ground.
Undead creatures within the area are easier to
turn; any priest standing on sanctified ground
turns undead as if he were one level higher.
Although this spell can be cast by a single
priest, it is most effective when cast by several
priests at once. The duration of the spell is equal
to one round per level of the caster. When several
priests cast the spell, the level of the most powerful priest is used, with two rounds added for every contributing priest. Thus, one 8th-level and
three 6th-level priests would give the spell a duration of 14 rounds (8 +2+2+2).
Sanctify is often used in conjunction with focus
to protect the grounds of a temple or encourage
men defending a castle.
Reverse: Defile
The reverse of this spell, defile, functions in an identical manner with respect to saving throws for charm and fear. However, priests standing on defiled ground who attempt to turn undead do so at one level lower than their current level.[Tome of Magic]
Reversible
Sphere: All(Conjuration/Summoning)
Level: 2
Cooperative
Range: 10 yards
Components: V, S, M
Duration: Special
Casting Time: 1 turn
Area of Effect: 10 yard x 10 yard square/priest
Saving Throw: None
Components: V, S, M
Duration: Special
Casting Time: 1 turn
Area of Effect: 10 yard x 10 yard square/priest
Saving Throw: None
the priest's holy symbol(s) and a handful of dirt from the grounds of an existing temple of the same faith
Reverse: the priest's holy symbol(s) and a handful of earth from a grave
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