Scare
This spell causes creatures with fewer than 6 Hit Dice or levels of experience to fall into fits of trembling and shaking. The frightened creatures have a -2 reaction adjustment and may drop items held if encumbered. If cornered, they will fight, but with -1 penalties to attack and damage rolls. and to saving throws as well.
Only elves, half-elves, and priests are allowed saving throws against this spell. Note that this spell has no effect on the undead (skeletons, zombies, ghouls, and so on), or on upper or lower planar creatures of any sort.
School: Enchantment/Charm
Level: 2
Rarity: Common
Level: 2
Rarity: Common
Range: 30 yards + 10 yards/level
Components: V, S, M
Duration: 1d4 rounds + 1 round/level
Casting Time: 2
Area of Effect: 15-foot radius
Saving Throw: Special
Components: V, S, M
Duration: 1d4 rounds + 1 round/level
Casting Time: 2
Area of Effect: 15-foot radius
Saving Throw: Special
a bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy
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